Experiment one dealt with the interpretation of two keywords, 'pain' and 'Architecture'. Through skateboarding I pushed the idea of "pain as a partner of pleasure"1 and Architecture as "a profession driven highly by the organization of spaces and the activities they embody".
'Redefining spaces' through skateboarding is only possible through the imagination and experience of the skater, as this will determine how the Architecture is seen through their eyes.
1.http://jasonbelinitan.blogspot.com/2008/04/architecture-pain.html
Certain forms and geometry attract skateboarders, rollerbladers and BMX riders based on their experience and imagination. A ramp to most people is perceived as a safe way to navigate levels, yet to extreme sports people it’s a way to project yourself into the air. The play between these two opposites of what is considered safe and unsafe will depend on personal experience and perceived knowledge of certain forms and geometric compositions.
http://jasonbelinitan.blogspot.com/2008/06/circulation.html
The idea of designing spaces that can be interpreted on different levels, developed from the initial concept of.'Redefining spaces' that evolved into a preliminary model for the Hospital program, developing Architecture that incorporates different functions for different uses therefore for a range of sporting backgrounds and their associated cultures. To achieve this concept the characteristics and activities of the users must be substantiated, from this spatial organization and form will begin to unfold.
Experiment two, re-imagining the site through photomontage allowed a natural progression from 'redefining spaces'. The intent was to re-create the site through form, light and materiality to describe the 'lives' of the site. Pushing form to the point of exaggeration created the claustrophobic atmosphere of the environment.
How "Architecture is attracting or influencing specific lifestyles."2 created a link with experiment one.
2.http://jasonbelinitan.blogspot.com/2008/04/blog-post.html
The development of experiences through real time environments allowed the simulation of feelings and emotions. The idea of re-creating an experience was used to develop ideas and concepts for experiment three and four. By re-creating the site we were able to establish the site as being “distinguished by cultural silos”, the Architecture accommodates certain human behaviors and activities which define these cultural silos. A new coat of paint will never disguise the true nature of the site,
“One feels that the site, the bricks and mortar, sand and cement may be built on, but the character of the site, the one that exists there at this time will not be shattered, will not change.”3
To provide a facility that compliments the users will depend upon simulating their experiences.
3.http://jasonbelinitan.blogspot.com/2008/05/experiment3_27.html
http://jasonbelinitan.blogspot.com/2008/06/fear.html
To simulate the experiences of lives in extreme sporting activities the notion of pain and fear was used to develop three keywords, approach, experience and consequence, all of which are relative to the personal development of persons within their respective sports.
“Your approach through the space is directly linked to your experience with the environment, the greater your experience the less severe the consequence. With consequence being directly linked to health.”
http://jasonbelinitan.blogspot.com/2008/06/arch7201circulation.html
The approach for the hospital design scheme is to embody the concept of approach, experience and consequence working together to simulate an experience that aids in the recovery of patients with extreme sporting injuries. To place patients in an environment that they feel safe in, through the use of forms and spatial organization that they experience whilst undertaking extreme sports.
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