ARCH7201 Architecture Pain
I took the two keywords and broke them down individually. I interpreted 'Pain' as a partner of pleasure, such as body piercing, tattoo's or skating you need to go through pain to receive pleasure, sometimes the pain is pleasurable and sometimes just the end result is. 'Architecture' from my personal experience is a profession driven highly by the organisation of spaces and the activities they embody. I was able to link the two keywords and use skateboarding Machinima to push two concepts. The first being activities such as skateboarding have re-defined spaces within our urban fabric, mainly that of built up cities. The Architecture has allowed creative new lines and great context to be incorporated into skate media. It 're-defines spaces', as street skate locations even in reality are not being used as they were intended. A bench is no longer a place to sit but an obstacle to jump onto, over and along, this concept is portrayed in the first half of the edit. Pain is necessary to progress as a skater, trial and error no matter how skilled the rider, pain is almost inevitable. Yet at the same time without the uncertainty of pain there would be no adrenalin and no pleasure.This is how the second concept of 'Painful Architecture' comes into play, as skateboarding in these cities, in and around buildings and streetscapes causes pain, 'Painful Architecture'. As the edit continues a skater is falling in slow-mo, the inevitable is approaching, 'Pain'. At this point he freezes and begins to get flashes of the anguish that awaits him. The painful images stop and (it) he comes back to (virtual) reality.
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