Wednesday, August 27, 2008

DRAFT ONE


dRAFT_ONE from Jason Tan on Vimeo.
Experiment four dealt with the exploration of extreme sports through real time environments, by allowing the viewer to experience it from a first person perspective. By breaking down the sports into 3 categories, approach, experience and consequence a concept was developed that simulated the experience of an extreme sport.

The real time simulation led to the development of a circulation scheme that accommodates the user, in this case the patient. Through the use of digital modeling and animation the circulation scheme was conceived. "Presentation began to inform the work and give you ideas." "… we do not have to have the vertical circulation operate like an extrusion or vertical core, but rather allow the vertical path to shift from one level to the next." Qoute: Za Ha Hadid, project Tomigaya Project Tokyo Source: http://books.google.com.au/books?id=jp2om6d-WhMC&printsec=frontcover&dq=DIGITAL+ARCHITECTURE&lr=&sig=ACfU3U28Q0KVfEo_zp9pmOVwihpF0EoVcw&source=gbs_similarbooks_r&cad=4_2#PPA15,M1
The sections reveal a patient circulation method that follows a direct path allowing the patient to be transported through the various stages, from assessment to wards, in a linear path, eliminating the need to travel back and forth once admitted into the hospital. This is especially evident in the long section, breaking away from the conventional multi level design allowing spaces within spaces to be created. Suspended ramps and specialist rooms emphasise the concepts of height, scale and edge, all of which define extreme sports. Re-creating an extreme experience through approach, experience and consequence was the basis of my initial circulation concept in experiment four, this scheme progresses the idea of empathy and attempts to translate it into a building form.

Spatially the scheme consists of three main zones, freestyle, core and wards. The two sections were taken to reveal the various zones and how they connect and relate with each other. Freestyle refers to the skate park integrated into the basement level which is accessible via South Dowling and Hutchinson streets. The ramps protrude through areas of the ground level providing an interactive link with the injury hospital. A snake type bowl is suspended from the upper floor portals, which is directly linked to the rehabilitation ward, the idea is to provide visual motivation for recovering patients re-building and recovering from injury.

The core of the scheme consists of a series of pods suspended from portals and trussing, they are linked via a ramp and rail track system, which provides automated patient transport, in the form of a motorized gurney, from the assessment stage right through to theatre. The key area of interest being safety in patient transport and increasing workplace efficiency. The suspended pod system provides treatment for cases ranging from mild to critical, this is visually represented in the animation with strong illuminated reds indicating critical and pale red representing mild cases.
Once the patient has travelled through the necessary pods they will end up in the wards, located in the northern end of the scheme. The theory is that the gurney which led them through the various pods can be detached from the automated track rail system allowing the patient to be pushed to their room, reducing the need to physically move the patient.

Aesthetically the facade and roof geometry is an extension of the tall, narrow claustrophobic lanes that bound the western boundary of the site. Sharp edges and irregular form was conceived by breaking down the Architectural elements that define extreme sports.

Following on from Draft 1 detailing the automated transport system will be the main focus, and tying in the freestyle ramps with the circulation scheme, to create spaces that are highly interactive.

Thursday, August 21, 2008

Tuesday, August 12, 2008

Circulation justification

"Presentation began to inform the work and give you ideas."

"What does this mean to see in transparent way through a building?..... we do not have to have the vertical circulation operate like an extrusion or vertical core, but rather allow the vertical path to shift from one level to the next."

Qoute: Za Ha Hadid, project Tomigaya Project Tokyo

Source: http://books.google.com.au/books?id=jp2om6d-WhMC&printsec=frontcover&dq=DIGITAL+ARCHITECTURE&lr=&sig=ACfU3U28Q0KVfEo_zp9pmOVwihpF0EoVcw&source=gbs_similarbooks_r&cad=4_2#PPA15,M1

Through extreme sports the initial circulation scheme was developed as a concept which will lead to the development of a circulation concept that accommodates the user, in this case the patient.Through the use of digital modelling and animation the circulation scheme was perceived in a way not possible through static 2D drawings.
The key area of interest being safety in patient transport and increasing workplace efficiency.

I propose a scheme that reduces the movement of a patient from bed to bed thus reducing further injury and increasing efficiency.
Upon entry to the emergency ward the patient is placed in an automated gurney, from here they're assessed then transported to the x-ray room, operating theatre, medical ward and so on.

Imagine the ability to transport a patient throughout a hospital to the necessary wards, without having to move from the gurney and still allowing the necessary treatment to take place.

Increasing safety by separating patient transport and general circulation of employees/public.

A hospital that allows qualified professionals to do what they were trained for, not pushing patients around and running tasks for higher positioned employees. Allowing productivity to increase and improve the overall working environment.

This is the basis of my scheme for Draft 1.

Sunday, August 10, 2008

Book marks

http://books.google.com.au/books?id=jp2om6d-WhMC&printsec=frontcover&dq=DIGITAL+ARCHITECTURE&lr=&sig=ACfU3U28Q0KVfEo_zp9pmOVwihpF0EoVcw&source=gbs_similarbooks_r&cad=4_2#PPA15,M1

http://books.google.com.au/books?hl=en&lr=&id=sTbb-VZuff0C&oi=fnd&pg=PA1932&dq=Architecture+blobism&ots=Y1QsL9LCTO&sig=BL6R2yQLmKmZ2Zfc1tqBxIMB4Js#PPA1948,M1

Thursday, August 7, 2008

Exam 1 Render


















Railz - circulation density

Interactive Architecture






















The link below is a good example of digital interaction with buildings.

In relation to my circulation schema it shows how existing spaces and forms can be

re-defined through 'approach'.

Interacting with the various elements of the facade, (windows) and re-interpreting the aesthetic.

This type of generative interaction is an interesting concept, the idea of Architecture that reacts

to people and continually develops and morphs.



http://graffitiresearchlab.com/?page_id=32

Photo source:http://flickr.com/photos/urban_data/148831274/in/pool-graffitiresearchlab

Wednesday, August 6, 2008

Rhino 3D


This render was generated from Rhino 3D a modelling program that is similar to 3ds max and Solid works but a hell of a lot easier. It is great for sculptural type concept modelling and very quick to pick up.

You can export your models as 3ds files and import into max and then into URE. There are some very kewl and easy to use tools, such as the cross section profiler and extensive nurbs and surface modelling tools, apparently Frank Gehry uses's this bad boy for concept modelling.


Here's a link go to 'downloads'/'rhino evaluation' (trial version)


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