
Thursday, August 14, 2008
Tuesday, August 12, 2008
Circulation justification
"What does this mean to see in transparent way through a building?..... we do not have to have the vertical circulation operate like an extrusion or vertical core, but rather allow the vertical path to shift from one level to the next."
Qoute: Za Ha Hadid, project Tomigaya Project Tokyo
Source: http://books.google.com.au/books?id=jp2om6d-WhMC&printsec=frontcover&dq=DIGITAL+ARCHITECTURE&lr=&sig=ACfU3U28Q0KVfEo_zp9pmOVwihpF0EoVcw&source=gbs_similarbooks_r&cad=4_2#PPA15,M1
Through extreme sports the initial circulation scheme was developed as a concept which will lead to the development of a circulation concept that accommodates the user, in this case the patient.Through the use of digital modelling and animation the circulation scheme was perceived in a way not possible through static 2D drawings.
The key area of interest being safety in patient transport and increasing workplace efficiency.
I propose a scheme that reduces the movement of a patient from bed to bed thus reducing further injury and increasing efficiency.
Upon entry to the emergency ward the patient is placed in an automated gurney, from here they're assessed then transported to the x-ray room, operating theatre, medical ward and so on.
Imagine the ability to transport a patient throughout a hospital to the necessary wards, without having to move from the gurney and still allowing the necessary treatment to take place.
Increasing safety by separating patient transport and general circulation of employees/public.
A hospital that allows qualified professionals to do what they were trained for, not pushing patients around and running tasks for higher positioned employees. Allowing productivity to increase and improve the overall working environment.
This is the basis of my scheme for Draft 1.
Sunday, August 10, 2008
Book marks
http://books.google.com.au/books?hl=en&lr=&id=sTbb-VZuff0C&oi=fnd&pg=PA1932&dq=Architecture+blobism&ots=Y1QsL9LCTO&sig=BL6R2yQLmKmZ2Zfc1tqBxIMB4Js#PPA1948,M1
Thursday, August 7, 2008
Interactive Architecture

http://graffitiresearchlab.com/?page_id=32
Photo source:http://flickr.com/photos/urban_data/148831274/in/pool-graffitiresearchlab
Wednesday, August 6, 2008
Rhino 3D

Sunday, July 13, 2008
Real time simulation

Check out the link below for a kewl simo, lacks smoothness but worth viewing
http://www.vimeo.com/1334209
www.laracalderarchitect.com.au
Monday, June 30, 2008
Monday, June 23, 2008
Sunday, June 22, 2008
Abstract-X injuries
'Redefining spaces' through skateboarding is only possible through the imagination and experience of the skater, as this will determine how the Architecture is seen through their eyes.
1.http://jasonbelinitan.blogspot.com/2008/04/architecture-pain.html
Certain forms and geometry attract skateboarders, rollerbladers and BMX riders based on their experience and imagination. A ramp to most people is perceived as a safe way to navigate levels, yet to extreme sports people it’s a way to project yourself into the air. The play between these two opposites of what is considered safe and unsafe will depend on personal experience and perceived knowledge of certain forms and geometric compositions.
http://jasonbelinitan.blogspot.com/2008/06/circulation.html
The idea of designing spaces that can be interpreted on different levels, developed from the initial concept of.'Redefining spaces' that evolved into a preliminary model for the Hospital program, developing Architecture that incorporates different functions for different uses therefore for a range of sporting backgrounds and their associated cultures. To achieve this concept the characteristics and activities of the users must be substantiated, from this spatial organization and form will begin to unfold.
Experiment two, re-imagining the site through photomontage allowed a natural progression from 'redefining spaces'. The intent was to re-create the site through form, light and materiality to describe the 'lives' of the site. Pushing form to the point of exaggeration created the claustrophobic atmosphere of the environment.
How "Architecture is attracting or influencing specific lifestyles."2 created a link with experiment one.
2.http://jasonbelinitan.blogspot.com/2008/04/blog-post.html
The development of experiences through real time environments allowed the simulation of feelings and emotions. The idea of re-creating an experience was used to develop ideas and concepts for experiment three and four. By re-creating the site we were able to establish the site as being “distinguished by cultural silos”, the Architecture accommodates certain human behaviors and activities which define these cultural silos. A new coat of paint will never disguise the true nature of the site,
“One feels that the site, the bricks and mortar, sand and cement may be built on, but the character of the site, the one that exists there at this time will not be shattered, will not change.”3
To provide a facility that compliments the users will depend upon simulating their experiences.
3.http://jasonbelinitan.blogspot.com/2008/05/experiment3_27.html
http://jasonbelinitan.blogspot.com/2008/06/fear.html
To simulate the experiences of lives in extreme sporting activities the notion of pain and fear was used to develop three keywords, approach, experience and consequence, all of which are relative to the personal development of persons within their respective sports.
“Your approach through the space is directly linked to your experience with the environment, the greater your experience the less severe the consequence. With consequence being directly linked to health.”
http://jasonbelinitan.blogspot.com/2008/06/arch7201circulation.html
The approach for the hospital design scheme is to embody the concept of approach, experience and consequence working together to simulate an experience that aids in the recovery of patients with extreme sporting injuries. To place patients in an environment that they feel safe in, through the use of forms and spatial organization that they experience whilst undertaking extreme sports.
Saturday, June 21, 2008
experiment_4
(There seems to be a problem with streaming the video from file front, sometimes it works sometimes it doesn't so just click the link 'jasonTAN.mov)
jasonTAN.mov
Unpublished.zip
Published.zip
jasonTAN.mov
Friday, June 20, 2008
Sunday, June 15, 2008
ARCH7201_circulation
1. approach/navigation
2. experience
3. consequence
these key words work together to create the overall concept of the circulation space.
Your navigation through the space is directly linked to your experience with the environment, the greater your experience the less severe the consequence. With consequence being directly linked to health.
You can navigate a space however you like, but the choices you make are based on the extent of your experience.
This is my approach to form.
Thursday, June 12, 2008
Circulation


photo "unsafe", source- http://www.believeinone.com/
Fear

laneway.wmv
Tuesday, May 27, 2008
Experiment_3
The site during the day lives on the boundary between the explorative – the realm of texture, taste, fragrance, sounds – and the peripheral, that of driving past without noticing anything other than the slight chill down the spine as the ominous smoke stack spewing out its filth looms briefly overhead.
While the various scales and movements around the site exhibit a split world still more subtle is the 1disconnect between wildly different pedestrian identities that inhabit the area. There is the drunk who wakes up in the shadow of narrow back lanes, or on the doorstep of a young family’s heritage terrace. There are the groups of subversives who graffiti everywhere and anywhere, in an attempt to extend their sense of ownership over a place already mired by signage posted by the “official” owners of buildings. There is the social shadow cast over every local by the Eastern Distributor ventilation stack, on a site owned by the RTA and distinguished by its inhabitability. Clearly, the site is distinguished by cultural silos.
Far below the surface is a stream of cars, most active in the periods marking sunrise and sunset. The arrival of accompanying smog is the most widely relevant output of the site; it is the opening and closing act of the site’s daytime drama.
Pollution spewed from the site itself sits in watch over the silos of human activity. It broods, watches, infects. The brooding, the space, the melancholy of the activity that occurs is the inhabitant, is the character of the site. One feels that the site, the bricks and mortar, sand and cement may be built on, but the character of the site, the one that exists there at this time will not be shattered, will not change. One feels that it will move, walk down the footpath to the alleys and back lanes of Surrey Hills, stand up the sign of no trespassing once again and continue on uninterrupted with its life.
The work of high power simulations these days is a reconfiguring of player positions, finding ways to enable collaboration of personified identities – teams, organisations, matter. In embodying the perceived meaning of these identities, we hope that such identities can be dealt with rather than overlooked.
JulesJacobJasonNoa
Extreme Injuries

This is a sketch that represents my ideas for experiment_4. Using fear through cinematic techniques to simulate the feeling of pain and fear experienced during extreme sports injuries.
(which will be the type of hospital I will be designing)
In my machinima I will try to use a combination of the following:
-sharp, jagged edges
-fast, flashing rythm
-close up shots
Hopefully incorporating these ideas into the 90sec machinima will allow a design response to form and grow into a extreme injuries hospital.
Sunday, May 25, 2008
Hospital
I've decided to design a hospital that deals with the pain caused by architecture, through extreme sports such as skateboarding, rollerblading, biking etc.
As this deals traditionally with a youthful demographic, it will allow the design to be linked to my/our first 3 experiments.






