
Thursday, September 18, 2008
Wednesday, September 17, 2008
Saturday, September 13, 2008
Wednesday, September 10, 2008
Wednesday, August 27, 2008
DRAFT ONE
dRAFT_ONE from Jason Tan on Vimeo.
Experiment four dealt with the exploration of extreme sports through real time environments, by allowing the viewer to experience it from a first person perspective. By breaking down the sports into 3 categories, approach, experience and consequence a concept was developed that simulated the experience of an extreme sport.
The real time simulation led to the development of a circulation scheme that accommodates the user, in this case the patient. Through the use of digital modeling and animation the circulation scheme was conceived. "Presentation began to inform the work and give you ideas." "… we do not have to have the vertical circulation operate like an extrusion or vertical core, but rather allow the vertical path to shift from one level to the next." Qoute: Za Ha Hadid, project Tomigaya Project Tokyo Source: http://books.google.com.au/books?id=jp2om6d-WhMC&printsec=frontcover&dq=DIGITAL+ARCHITECTURE&lr=&sig=ACfU3U28Q0KVfEo_zp9pmOVwihpF0EoVcw&source=gbs_similarbooks_r&cad=4_2#PPA15,M1
The sections reveal a patient circulation method that follows a direct path allowing the patient to be transported through the various stages, from assessment to wards, in a linear path, eliminating the need to travel back and forth once admitted into the hospital. This is especially evident in the long section, breaking away from the conventional multi level design allowing spaces within spaces to be created. Suspended ramps and specialist rooms emphasise the concepts of height, scale and edge, all of which define extreme sports. Re-creating an extreme experience through approach, experience and consequence was the basis of my initial circulation concept in experiment four, this scheme progresses the idea of empathy and attempts to translate it into a building form.
Spatially the scheme consists of three main zones, freestyle, core and wards. The two sections were taken to reveal the various zones and how they connect and relate with each other. Freestyle refers to the skate park integrated into the basement level which is accessible via South Dowling and Hutchinson streets. The ramps protrude through areas of the ground level providing an interactive link with the injury hospital. A snake type bowl is suspended from the upper floor portals, which is directly linked to the rehabilitation ward, the idea is to provide visual motivation for recovering patients re-building and recovering from injury.
The core of the scheme consists of a series of pods suspended from portals and trussing, they are linked via a ramp and rail track system, which provides automated patient transport, in the form of a motorized gurney, from the assessment stage right through to theatre. The key area of interest being safety in patient transport and increasing workplace efficiency. The suspended pod system provides treatment for cases ranging from mild to critical, this is visually represented in the animation with strong illuminated reds indicating critical and pale red representing mild cases.
Once the patient has travelled through the necessary pods they will end up in the wards, located in the northern end of the scheme. The theory is that the gurney which led them through the various pods can be detached from the automated track rail system allowing the patient to be pushed to their room, reducing the need to physically move the patient.
Aesthetically the facade and roof geometry is an extension of the tall, narrow claustrophobic lanes that bound the western boundary of the site. Sharp edges and irregular form was conceived by breaking down the Architectural elements that define extreme sports.
Following on from Draft 1 detailing the automated transport system will be the main focus, and tying in the freestyle ramps with the circulation scheme, to create spaces that are highly interactive.
Monday, August 25, 2008
Thursday, August 21, 2008
Monday, August 18, 2008
Thursday, August 14, 2008
Tuesday, August 12, 2008
Circulation justification
"What does this mean to see in transparent way through a building?..... we do not have to have the vertical circulation operate like an extrusion or vertical core, but rather allow the vertical path to shift from one level to the next."
Qoute: Za Ha Hadid, project Tomigaya Project Tokyo
Source: http://books.google.com.au/books?id=jp2om6d-WhMC&printsec=frontcover&dq=DIGITAL+ARCHITECTURE&lr=&sig=ACfU3U28Q0KVfEo_zp9pmOVwihpF0EoVcw&source=gbs_similarbooks_r&cad=4_2#PPA15,M1
Through extreme sports the initial circulation scheme was developed as a concept which will lead to the development of a circulation concept that accommodates the user, in this case the patient.Through the use of digital modelling and animation the circulation scheme was perceived in a way not possible through static 2D drawings.
The key area of interest being safety in patient transport and increasing workplace efficiency.
I propose a scheme that reduces the movement of a patient from bed to bed thus reducing further injury and increasing efficiency.
Upon entry to the emergency ward the patient is placed in an automated gurney, from here they're assessed then transported to the x-ray room, operating theatre, medical ward and so on.
Imagine the ability to transport a patient throughout a hospital to the necessary wards, without having to move from the gurney and still allowing the necessary treatment to take place.
Increasing safety by separating patient transport and general circulation of employees/public.
A hospital that allows qualified professionals to do what they were trained for, not pushing patients around and running tasks for higher positioned employees. Allowing productivity to increase and improve the overall working environment.
This is the basis of my scheme for Draft 1.
Sunday, August 10, 2008
Book marks
http://books.google.com.au/books?hl=en&lr=&id=sTbb-VZuff0C&oi=fnd&pg=PA1932&dq=Architecture+blobism&ots=Y1QsL9LCTO&sig=BL6R2yQLmKmZ2Zfc1tqBxIMB4Js#PPA1948,M1
Thursday, August 7, 2008
Interactive Architecture

http://graffitiresearchlab.com/?page_id=32
Photo source:http://flickr.com/photos/urban_data/148831274/in/pool-graffitiresearchlab
Wednesday, August 6, 2008
Rhino 3D

Sunday, July 13, 2008
Real time simulation

Check out the link below for a kewl simo, lacks smoothness but worth viewing
http://www.vimeo.com/1334209
www.laracalderarchitect.com.au