Hei peeps the following is a short tutorial describing how to get shadows to work for cooked packages.
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1. Do not 'add actor as static mesh' AddActor as 'mover:StaticMesh.......'
2. Open up it's properties and within
DynamicSActor/LightEnvironment/
LightEnvironmentComponent
check bEnabled, as pictured.
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3.Ensure the light ur using has the
'CastShadows' box checked,
and Bcastcompositeshadow. If
you don't check the last box the
mesh will still cast a shadow but the
shadow direction will not be affected
by the static lights position. It will
simply put a shadow below the mesh.
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6. Pictured is the mesh
casting shadows in a
Death Match in game.
Walah
1 comment:
fk thats heaps easier.
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